The 2010 Triangle Game Conference takes place this year at Raleigh's Marriott City Center and the Raleigh Convention Center April 7th through the 8th.
Speakers have been announced and it's quite a long list!
The panels, lectures and discussions will be organized in five tracks described in a press release as:
Game Development – Developers, producers and designers will share the skills, techniques and best practices that today's game companies must cultivate to create immersive, engaging entertainment. Highlighted speakers include: Chris Hazard, Hazardous Software; Ann Thai, Seasame Workshop; Jim Van Verth, Insomniac Games; Patrick Seabring, Atomic Games
Engines & Middleware – The rapid evolution and competitive nature of immersive technology demands continuous improvement in platforms, tools and techniques. Technologists and developers highlight their innovations and share their insights in game technology, engines, tools and middleware. Highlighted speakers include: David Bruner, [TC]2; Dan Amerson and Jeremiah Washburn, Emergent Game Technologies; Rob Terrell, TouchCentric LLC; John Farnsworth, Epic Games
Immersive Learning – Game companies, e-learning experts and educators discuss how serious games, virtual worlds, social networks and other immersive technology can be used to inspire, educate and train the "next-gen" workforce. Highlighted speakers include: Richard Kristoff, ARI; Jerry Heneghan, Virtual Heroes; Michael Rowe, IBM; Margaret Collins, Piedmont Triad Partnership
Business of Games – Publishers, producers and other game business professionals discuss industry trends, emerging business models, international business opportunities, the likely impact of the economic recession and other topics relevant to executives and studio owners small and large. Highlighted speakers include: John Lyons, Digital-Roar Studios; Mike Rasmussen, Republic of Fun; Jason Della Rocca, Perimeter Partners; John Austin, Emergent Game Technologies
Games & Media – Thought leaders in the convergence of games and other immersive media lead discussions on games, social networks, games journalism, immersive media and innovative marketing. Highlighted speakers include: Karen Albritton, Capstrat; Robert Rice, Neogence; Sue Bohle, Bohle Company; Dave Murray, Clear Image
There will also be a Career Fair with a Career Lounge that will offer opportunities to meet and talk with professionals as well as related resources.
RALEIGH, N.C., Feb. 15, 2010 - The Triangle Game Initiative (TGI), a non-profit trade association for the Raleigh-Durham, N.C. interactive entertainment industry, has announced a partnership with C.H.A.T. (Collaborations: Humanities, Arts & Technology), a digital arts and humanities festival scheduled for February 16-20, 2010 on the campus of the University of North Carolina at Chapel Hill. The festival will explore the ways digital technologies are transforming the practices of the arts and humanities, including how we learn, think, know, teach and express ourselves both as individuals and as communities.
Through discussions, performances, interactive exhibitions and hands-on workshops, festival attendees will explore entrepreneurship, gaming, art, literary mashup, pedagogy and more as leaders in industry and academics discuss the challenges and opportunities of technology in arts and humanities. For the full schedule and to register, visit www.chatfestival2010.com.
"It was a great realization in planning the C.H.A.T. festival that there was an industry trade association right here in the Triangle with goals so closely aligned to our own: promoting the Triangle region in terms of our gaming and academic resources, and inspiring collaboration between research and industry," said Megan R. Granda, Ph.D., Executive Director, Institute for the Arts and Humanities, the University of North Carolina at Chapel Hill. "Triangle Game Initiative has been a true partner in this initiative, and we look forward to future opportunities to work together."
"Games are a cornerstone of the digital arts, so when we were invited to support the C.H.A.T. festival we knew it would be a fruitful collaboration," said Alexander Macris, president of the Triangle Game Initiative. "It's been inspiring to work closely with our colleagues in academia, and the success of C.H.A.T. is further proof of the Triangle area's emergence as a hub for entertainment and technology."
The festival will feature TGI member speakers from industry-leading companies in the Triangle, including Insomniac Games, Ubisoft, Red Storm Entertainment, Vicious Cycle and Themis Media. Thought leaders from three leading research institutions - the University of North Carolina at Chapel Hill, Duke University and North Carolina State University; the supercomputing institute RENCI (Renaissance Computing Institute; and top technology firms IBM and Cisco will also participate in panels, discussions and workshops.
Game-related panel topics will include:
- User Driven: Does Size Matter?
- The Ubiquity of Games
- Games & Storytelling
- Serious Teaching and Learning in Serious Games
- Game as Medium
CHAT will also feature a "Festival Art Walk" of interactive exhibitions to provide participants special access to the artists and scholars behind the festival, who will be on hand to discuss their work. The "Art of Gaming" exhibit will showcase the artistic work of video game artists, developers and designers. A "Virtual Performance Factory" will present a performance environment using both real and virtual space where participants will explore a virtual world.
Jesper Juul, international game theorist and New York University Game Center visiting professor, will present a Keynote titled "Gaming and the Future of the Arts and Humanities." Juul will argue that the meaning of a video game comes not just from its theme, but from the way it fits into social situations and the way it lets players experience personal development, failure and success.
For more information about the C.H.A.T. Festival, visit www.chatfestival2010.com.
About Triangle Game Initiative
Triangle Game Initiative is the trade association for the Raleigh-Durham, N.C. interactive entertainment industry. Its members are market-leading companies and prominent industry figures who have gathered in the Research Triangle area to master the arts and sciences of gaming. The Triangle Game Initiative's mission is to build a thriving community of companies and professionals dedicated to the advancement of the interactive entertainment industry in the Triangle region. For more information and to register to become a member, visit www.trianglegameinitiative.org.
About the Institute for the Arts and Humanities
The Institute for the Arts and Humanities (IAH), a faculty enrichment center in the College of Arts and Sciences at UNC-Chapel Hill, is coordinating the C.H.A.T. The IAH offers programs and activities that support UNC faculty at every stage of their careers. The IAH funds individual and collaborative research, showcases faculty work, develops faculty leaders and teachers, and facilitates the formation of collaborative, interdisciplinary communities that promote intellectual exchange. Visit www.iah.unc.edu for more information.
For more information, contact Christine Hall at 919-882-1998 or firstname.lastname@example.org.
gamingSPARK, part of this year's SPARKcon activities, takes place this weekend with a focus on locally created video, web and mobile games.
This region has already become an important part of the game industry but this event offers a chance to see what's bubbling up beneath the surface from local creators including students.
You can find out more from the gamingSPARK site or from the press release below.
gamingSPARK to Highlight the Triangle's Video Game Designers and Developers
Creators will show off their homegrown masterpieces at the
Raleigh Urban Design Center - Sept. 18-19, 2009
WHAT: Local students and video game developers will show off their latest projects at the first-ever gamingSPARK, a creative showcase of homegrown video games in a broad range of categories including Serious, Casual, Mobile , and Student.
In addition to checking out locally created games, attendees will enjoy an exclusive demonstration of Alii Motion Technology presented by Alex Lian of Duke University . This cross-platform technology has the capability to turn any standard webcam into a motion controller for a casual, fun, real-action gaming experience.
gamingSPARK will also host a tournament of epic proportions by bringing Gears of War 2 to the masses. The Gears of War 2 Tournament will be open to anyone who wishes to participate.
WHEN: Friday, Sept. 18 from 5:00 – 8:00 p.m.
Saturday, Sept. 19 from 1:00 - ?
WHERE: The Raleigh Urban Design Center , located at 133 Fayetteville St. Mall, Suite 100 (on the corner of Fayetteville and Hargett St.).
WHO: The talent showcase will include:
"DARTT: During Action Review Tactical Trainer" Submitted by: Chris Hazard of Hazardous Software Inc.
"Virtual Peace" Submitted by: Patrick Herron
"Venuegen" Submitted by: The Venue Network
"DQ Tycoon" Submitted by: Spark Plug Games
"Creeper World" Submitted by: Virgil Wall of Knuckle Cracker
"Neotokyo" Submitted by: Studio Radi-8
"Alii Motion Technology" Submitted by: Alex Lian of Duke University
"Spectral Assult" Submitted by: PiRadical Studios (A group of 9 NC State students)
"Quark" Submitted by: Mitch Johnson of Wake Tech
"StickWars" Submitted by: John Hartzog
"Aya Go" Submitted by: Spark Plug Games
"Witch's Workshop" Submitted by: Spark Plug Games
"Hyper Word" Submitted by: Bee Appi
gamingSPARK was coordinated by Megan Wood, with support from local game industry professionals Christy White, Steve Greene, Troy Knight, Jeff Palumbo, Jason Sponaugle, Meghan Murphy, and Alexander Macris. The event sponsored by The Escapist, Triangle Game Initiative, GameFrog, Integrated Audio Video at Southpoint, Spark Plug Games, and Funcom. For more information visit www.sparkcon.com/2009/09/18/video-games/.